Status Effects Guide

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2022

In Live A Live, some techniques can cause a variety of status effects. Here you can find a list of all status effects in the game and how they affect player characters and enemies.

Paralysis, Sleep, Poison and Stone status effects

Paralysis

The Paralysis status effect prevents the target from attacking, using items, moving or turning. It also cancels charging techniques. This status effect takes a long lime to recover.

Sleep

The Sleep status effect prevents the target from attacking, using items, moving or turning. It also cancels charging techniques. The player or enemy affected by this status effect will lose it if hit by any attack.

Poison

The Poison status effect (not to be confused with the Poison field tile) makes the target lose a small amount of Hit Points as turns pass.

Petrification

The Petrification status effect petrifies the target. If a player is affected, it will remain on the battlefield unable to take any action while still being able to take damage. Player characters are considered KO'd in this status. If a petrified character's HP is depleted, they will lose the status and become KO'd. If an enemy is affected, it will instantly be killed and defeated as normal.

Restrain, Snare and Intoxication status effects

These status effects work in a different way than those previously mentioned, as they can disable techniques. However, each technique has individual values as to where they get disabled or not by these status effects. (To know how these status effects affect each technique, please check the "Elemental Affinities" chart that is present in every technique page. For now at least, I will make a list in a later date)

Restrain

The Restrain status effect prevents the target from using moves that require the use of hands/arms.

Snare

The Snare status effect prevents the target from using moves that require the use of feet/legs. It also prevents the target from moving or turning.

Intoxication

The Intoxication status effect prevents the target from using certain moves. It also causes the target to move randomly. Player characters affected by this status effect are commonly locked to using their basic techniques.

Status effects and enemy attack patterns

In an enemy's action routine, if a target has a certain Status effect, there is a tendency from enemies to avoid using techniques that can cause that same status effect. This is why some moves are not used repeatedly.

For example, Max Morgan can use German Suplex, which has a chance to inflict the Paralysis status effect. Most of the time, after paralyzing a target with German Suplex, he will tend to use Max Bomber or any of his other attacks, which causes no status effects. This is due to the AI not wanting to repeat a move that causes the same status effect.

Neck status effect

There is a hidden status effect called "Neck" also know as "Stiff Neck". Since an icon is not displayed when this status effect is adquired, it is difficult to tell when in has been inflicted and when it has been cured. It is unknown what symptoms the character that suffers from Neck Stiffness presents, but according to the above rule, Neck Stiffness causes enemies to avoid using a move multiple times. This hidden status effect was added to set certain attack patterns in enemies.

For example, during The Great Aja fight he has two Bite moves, the Bite (Blue) can cause the Neck status effect, while the Bite (Yellow) can cause the Poison status effect. If you were to be poisoned by his Yellow bite and have the Neck status effect from his Blue bite, there is a guaranteed chance that Great Asia will use another of his techniques against you as he won't use his bite moves against you due to enemy AIs avoiding the use of techniques that cause the same status effect that you have.

Here you can find a list of all the techniques that can cause the Neck Stiffness status: